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I’m currently working on new artworks for Portfolio 2021. So it might be a bit empty here. If you like to see more, please visit my Artstation in the meantime.

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2020  Over the last years I’ve started working on my skills in Digital Painting to be able to create photo realistic art one day. My goal is to improve lighting, anatomy as well as shading to reach at least a semi professional level on this field. With every image I create, I try to go a step further, increasing the detail amount and trying to get rid of regularly recurring faults during progress.

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2020  The Swiss Esports League gaming platform is one of my latest UI/UX project currently in final stage of development. This cross platform project contains simplificated use cases for a management system for competitive gaming, developed by STARK. I developed the concept and designed a full prototype for the initial state as well as for every development update.

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2018  From time to time I enrich 2D Art or Digital Paintings with Animation to bring it to life. I’ve worked in the fields of Compositing Animation with After Effects, Motion Graphics in 3D Software as well as complete Rigs, Skins and Animation in 2D Software such as Spine 2D. I’ve done 2D animation for Game Assets, Splash Art as well as for Documentary films.

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2017  “I’ll tell you mate… if I ever see them again, I’ll take my cigarette and burn a second hole to their… Ah, sry, has the interview already starten? Sorry, … my bad. Uhm yes, let’s see… Hi, my name is Joey and I’m the fastest colt you’ve ever seen. Or you didn’t see me coming, depends on where you were standing … HA! Always on the spot when it pops, yeah, that’s me! … Ok yes, maybe it bangs because of me. Okaaay… I get it. Fuuuuck, WHO THE HELL ARE YOU AGAIN?”

2017  This high resolution 3D study of Halo 5 Spartan Locke (© 343 Industries) is one of my most detailed 3D meshes I did in the field of hand made Hard Surface Modeling over the last years. I like to invest a lot of time into manual Polygon arrangement to achieve a perfect shading environment for my 3D meshes. This asset was created using Cinema 4D as well as Maya and was textured with Substance.

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Over the years  I created a lot of corporate identities and brand designs within for different customers. Media Design is my core area beside UIUX, in which I’ve worked for over 10 years now. I concept and create brands from scratch, put them into scene and enliven them with an identity and a story. You like to see more of my brand designs?

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In the past 10+ years I've worked for
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